I recently conducted a parenting night at Trinity Grammar School in Kew, Melbourne about Boys and Gaming. More than 450 parents turned up to find answers to the challenge of getting their boys off their devices.
The night was a terrific success, and because there was so much interest, I thought I might share some of the central ideas in this month’s “Hot Topic”. If you are a teacher of boys or a parent of boys, I hope that you find the information helpful.
“My son is actually scaring me. I can’t even talk to him about his gaming, or his school work or friends or anything, without him yelling. He’s so reactive and aggressive. I don’t know how to handle him.”
Rhyan had become angry, even violent, towards his parents whenever they suggested he switch off his computer games. He had begun playing Minecraft and, as he and his friends matured, he had progressed to WOW, and on to COD and GTAV. His parents did not approve but they gave in to his pleading and purchased each new game based on his promises that he would “keep the rules”. The promises were always short-lived. Conflict ensued. Rhyan would storm out of the house and go to his friends’ homes where he would play more games. His parents grounded him, so he lied about who he was with and where he was going. They tried to take his screens out of his room and he erupted.
Over the past decade our families have been swept up by a screen tsunami. Children and adults are walking around with screens in our bags and backpacks, our pockets, and our palms. We are always turned on, and neuroscientists are discovering that it is rewiring our brains – and the new neural connections are not functioning as well as the old ones.
One group that is particularly affected by the internet invasion is our sons. Games are overtaking many boys’ lives, impacting their health, their relationships, their academic experiences, their sleep, and more.
Games are designed to create a compulsive habit. That’s the intent. Developers and marketers have known how compelling their games can be for a very long time.
As one simple example; the Nintendo Gameboy Colour was released with colour graphics in 2000. This was the advert that appeared in magazines at the same time.
It says “Don’t forget to eat” with skeletal hands holding the Gameboy. The marketing is giving a clear message to parents: This game will take your child away from everything that matters in life. Everything!
But they still bought them. Here’s the fineprint:
“Want to lose a lot of weight? Pick up a Gameboy Colour and watch what happens. But you can’t live on fun alone, so remember to have a cheeseburger once in a while. Get into it.”
Is my son addicted?
Internet and gaming addiction is not a recognised psychological problem in the bible for psychologists – the DSM 5. It is on the list of things to watch for in the future, but I am concerned that the body responsible for this book is behind the curve. Nonetheless, if a person were to be “addicted”, this is their criteria for consideration:
Repetitive use of Internet-based games, often with other players, that leads to significant issues with functioning. Five of the following criteria must be met within one year:
- Preoccupation or obsession with Internet games.
- Withdrawal symptoms when not playing Internet games.
- A build-up of tolerance–more time needs to be spent playing the games.
- The person has tried to stop or curb playing Internet games, but has failed to do so.
- The person has had a loss of interest in other life activities, such as hobbies.
- A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life.
- The person lied to others about his or her Internet game usage.
- The person uses Internet games to relieve anxiety or guilt–it’s a way to escape.
- The person has lost or put at risk and opportunity or relationship because of Internet games.
Based on the expert criteria, true addiction, whether to gaming, social media, or just the Internet more generally, is much less common than we think. It requires tolerance, and withdrawal. And there will also be significant social consequences, or impacts in other areas of life.
However, absence of a clinical addiction diagnosis does not mean things are not serious. The behaviour is compulsive. It draws our children in. It hangs onto them. But it’s rarely an addiction.
Why are they so compelled to play?
It can be hard to think like a tween or teen boy. But imagine, if you can, what it is like for them. Why are they so compelled to play their games? Here are six reasons:
In fact, it’s great fun! Game-playing produces huge amounts of dopamine. This is a chemical in the brain that is usually produced to make us feel great. It is associated with a variety of addictions. Some researchers suggest that dopamine production as a result of game playing is beyond anything that the real world can produce.
Not only is playing a game a lot more fun than writing an essay or reading a book (or even kicking a footy with a mate), but the reward schedule of games is designed to provide ultimate positive reinforcement on a cleverly designed schedule. Just when you think you’ll run out of fuel the checkpoint appears in the distance. Just when you’re about to lose your coins or your ammo, another opportunity to keep the game going pops up – just in time.
Playing games is an escape.
When our boys are distressed, switching on the game allows them to forget all about what is troubling them. Unfortunately this is a poor coping strategy (similar to turning to alcohol or other drugs), but it does provide temporary relief. Some boys even acknowledge that they don’t even enjoy the game, but flicking it on has become a habit.
Peer support is a critical factor in the wellbeing of adolescents. Being the only one who doesn’t play can lead to ostracism.
Some games won’t let you play in a mission until they’ve accumulated sufficient status.
Nature abhors a vacuum.
Like adults checking their email, their facebook/Instagram, or playing a quick game of Candy Crush while waiting in the doctor’s surgery (or sitting at traffic lights!), boys play games when they have “nothing else to do”.
Should we get rid of games?
While research shows that a moderate amount of gaming is positively correlated with wellbeing, games do not make our boys “happy”, help them achieve anything worthwhile, or live well-balanced lived. So it’s up to parents to actively monitor their boys’ game usage and, where necessary, restrict it.
This means that after reading this article we should not be demanding that our children turn off their games and walk away. It will only create conflict. Instead, the following tips may be helpful:
First, talk it through. Be calm – and don’t have the conversation while they’re halfway through a level or a mission. It will end badly.
Second, work out why it means so much to them.
Third, problem-solve together.
Fourth, minimise control.
You will find that this is harder than it seems. But getting the conversation right will aid you enormously. Even so, your son (or student) will still struggle to regulate his behaviour. The following ideas may be helpful:
- Agree ahead of time how long is suitable on games
- Agree ahead of time what time games will go off at night
- Agree ahead of time on a strategy for getting him to switch off when asked
- Agree ahead of time to keep games out of bedrooms and in public areas
- Agree ahead of time that text messages, a tap on the door, or the oven timer will be used for a 15 minute warning
- Agree ahead of time that he must respond to those warnings
- Agree ahead of time what the consequences of refusal to get off the game will be
- Agree ahead of time that schoolwork and other priorities will be completed ahead of gaming
You will note that this approach requires pro-activity, and active parenting.
The architecture of these games leads to “time slippage”. The games are designed to be as compelling as possible. They are literally designed to trap and compel our children to play and play and play.
Consistent, calm, kind conversations with our boys (at the right time and in the right place – not in the heat of battle) are how we eventually beat the game.
Is my son addicted to gaming?
Winning the mission to balance screen time and life
Over the past decade our families have been swept up by a screen tsunami. Children and adults are walking around with screens in our bags and backpacks, our pockets, and our palms. We are always “turned on”, and constantly “connected”. But neuroscientists are discovering that the continuous connection is rewiring our brains – and the new neural circuitry is not functioning as well as the old ones.
One group that is particularly affected by the internet invasion is our sons. Games are overtaking many boys’ lives, impacting their sleep and their health, their relationships, their academic experiences, and their wellbeing.
This presentation is designed to help parents and their
gamers children understand why screens and games are so much fun, and how they can enjoy them in healthy, balanced ways so that the other missions parts of their lives can be as successful as their advancement through the levels of their favourite game.
Presentation participants will:
- Discover how to know if they have a serious gaming “problem” or not
- Gain insight into why games are so compelling for teens (and even for grown-ups)
- Find out how games affect brains, sleep, learning, memory, relationships, and health
- Explore the three GREAT DECEPTIONS that games teach our children
- Work through effective processes to help set limits around games – that work for the whole family
- A clear understanding of how screens and games are affecting them and their families
- The tools required to have positive, effective conversations about games
- The skills to establish appropriate limits together so gaming is no longer a source of conflict in the home
- A happier home and family
Who is it for?
This presentation is ideal for any parent or caregiver who is struggling to get screen time right with their sons. Even though the main focus is gaming, parents of children who don’t game, but still spend WAAAY too much time on screens (such as with Social Media) will also benefit from participating.
Teachers will find the topic and the insights helpful.
Even the boys themselves enjoy the presentation. It can provide a platform for helpful, positive conversations between parent/caregiver and child about getting gaming right.
The presentation is designed to take approximately one hour. Additional content can be provided to extend the presentation if required. It is strongly recommended that a Q&A session follow the presentation.
If you would like to know more and to have me visit your school to present to parents, teachers, and even the boys (yes, they’ll enjoy the talk too!), please contact me via the “Book Justin” link above for more information.